Computer graphics for Java programmersJava程序员用计算机图形 下载 pdf 百度网盘 epub 免费 2025 电子版 mobi 在线

Computer graphics for Java programmersJava程序员用计算机图形精美图片
》Computer graphics for Java programmersJava程序员用计算机图形电子书籍版权问题 请点击这里查看《

Computer graphics for Java programmersJava程序员用计算机图形书籍详细信息

  • ISBN:9780470031605
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2006-12
  • 页数:375
  • 价格:477.00
  • 纸张:胶版纸
  • 装帧:平装
  • 开本:16开
  • 语言:未知
  • 丛书:暂无丛书
  • TAG:暂无
  • 豆瓣评分:暂无豆瓣评分
  • 豆瓣短评:点击查看
  • 豆瓣讨论:点击查看
  • 豆瓣目录:点击查看
  • 读书笔记:点击查看
  • 原文摘录:点击查看

内容简介:

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.

Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.

Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.


书籍目录:

Preface.

Chapter 1: Elementary Concepts.

1.1 Lines, Coordinates and Pixels.

1.2 The Boundaries of Filled Regions.

1.3 Logical Coordinates.

1.4 Anisotropic and Isotropic Mapping Modes.

1.5 Defining a Polygon by Using the Mouse.

Exercises.

Chapter 2: Applied Geometry.

2.1 Vectors.

2.2 Inner Product.

2.3 Determinants.

2.4 Vector Product.

2.5 The Orientation of Three Points.

2.6 Polygons.

2.7 The Area of a Polygon.

2.8 Point-in-Triangle Test.

2.9 Point-in-Polygon Test.

2.10 Point-on-Line Test.

2.11 Distance Between a Point and a Line.

2.12 Projection of a Point on a Line.

2.13 Triangulation of Polygons.

Exercises.

Chapter 3: Geometrical Transformations.

3.1 Matrix Multiplication.

3.2 Linear Transformations.

3.3 Translations.

3.4 Homogeneous Coordinates.

3.5 Inverse Transformations and Matrix Inversion.

3.6 Rotation About an Arbitrary Point.

3.7 Changing the Coordinate System.

3.8 Rotations About 3D Coordinate Axes.

3.9 Rotation About an Arbitrary Axis.

Exercises.

Chapter 4: Some Classic Algorithms.

4.1 Bresenham’s Algorithm for Line Drawing.

4.2 Doubling the Line-Drawing Speed.

4.3 Circles.

4.4 Cohen–Sutherland Line Clipping.

4.5 Sutherland–Hodgman Polygon Clipping.

4.6 B´ezier Curves.

4.7 B-Spline Curve Fitting.

Exercises.

Chapter 5: Perspective.

5.1 Introduction.

5.2 The Viewing Transformation.

5.3 The Perspective Transformation.

5.4 A Cube in Perspective.

5.5 Some Useful Classes.

5.6 A General Program for Wire-Frame Models.

Exercises.

Chapter 6: Hidden-Line Elimination.

6.1 Line Segments and Triangles.

6.2 Tests for Visibility.

6.3 Specification and Representation of 3D Objects.

6.4 Holes and Invisible Line Segments.

6.5 Individual Faces and Line Segments.

6.6 Automatic Generation of Object Specification.

6.7 Hidden-Line Elimination with HP-GL Output.

6.8 Implementation.

Exercises.

Chapter 7: Hidden-Face Elimination.

7.1 Back-Face Culling.

7.2 Coloring Individual Faces.

7.3 Painter’s Algorithm.

7.4 Z-Buffer Algorithm.

Exercises.

Chapter 8: Fractals.

8.1 Introduction.

8.2 Koch Curves.

8.3 String Grammars.

8.4 Mandelbrot and Julia Sets.

Exercises.

Appendix A – Linear Interpolation of 1/z.

Appendix B – A Note on Event Handling.

Appendix C – File Obj3D.java.

Appendix D – Class CvHLines.java.

Appendix E – Some Applications.

Appendix F – Hints and Solutions to Exercises.

Bibliography.

Index.


作者介绍:

暂无相关内容,正在全力查找中


出版社信息:

暂无出版社相关信息,正在全力查找中!


书籍摘录:

暂无相关书籍摘录,正在全力查找中!



原文赏析:

暂无原文赏析,正在全力查找中!


其它内容:

书籍介绍

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.


书籍真实打分

  • 故事情节:8分

  • 人物塑造:8分

  • 主题深度:5分

  • 文字风格:6分

  • 语言运用:5分

  • 文笔流畅:9分

  • 思想传递:3分

  • 知识深度:5分

  • 知识广度:4分

  • 实用性:3分

  • 章节划分:6分

  • 结构布局:8分

  • 新颖与独特:3分

  • 情感共鸣:5分

  • 引人入胜:5分

  • 现实相关:8分

  • 沉浸感:3分

  • 事实准确性:8分

  • 文化贡献:5分


网站评分

  • 书籍多样性:5分

  • 书籍信息完全性:3分

  • 网站更新速度:6分

  • 使用便利性:8分

  • 书籍清晰度:6分

  • 书籍格式兼容性:8分

  • 是否包含广告:4分

  • 加载速度:3分

  • 安全性:6分

  • 稳定性:3分

  • 搜索功能:7分

  • 下载便捷性:4分


下载点评

  • 推荐购买(414+)
  • 还行吧(111+)
  • 二星好评(533+)
  • 不亏(467+)
  • 下载速度快(131+)
  • 目录完整(126+)
  • 经典(133+)
  • 差评少(302+)

下载评价

  • 网友 益***琴:

    好书都要花钱,如果要学习,建议买实体书;如果只是娱乐,看看这个网站,对你来说,是很好的选择。

  • 网友 蓬***之:

    好棒good

  • 网友 訾***晴:

    挺好的,书籍丰富

  • 网友 养***秋:

    我是新来的考古学家

  • 网友 习***蓉:

    品相完美

  • 网友 宫***玉:

    我说完了。

  • 网友 堵***格:

    OK,还可以

  • 网友 石***烟:

    还可以吧,毕竟也是要成本的,付费应该的,更何况下载速度还挺快的

  • 网友 堵***洁:

    好用,支持

  • 网友 通***蕊:

    五颗星、五颗星,大赞还觉得不错!~~

  • 网友 利***巧:

    差评。这个是收费的


随机推荐